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 min-max stackelberg game


Games and Generalized Nash

Neural Information Processing Systems

Pseudo-games, or abstract economies [4], are optimization problems that are closely related to min-max Stackelberg games, but which are technically not games, as noted by Facchinei and Kanzow [26, 27], because each player's strategy set is not fixed at the outset (i.e., before they have to make a decision), but instead depends on the other players' choices. In this appendix, we formally define two-player, zero-sum pseudo-games,10 and discuss how they differ from min-max Stackelberg games. We also define the equilibrium concept par excellence of pseudo-games, namely generalized Nash equilibrium, and juxtapose its definition with vanilla Nash equilibrium. A two-player, zero-sum pseudo-game comprises two players, with respective payoff functions f(x,y)and f(x,y), and respective strategy spaces given by the correspondences X: Y X and Y: X Y, i.e., set valued mappings that depend on the choice the other player takes. Pseudo-games are closely related to min-max Stackelberg games, as they both comprise agents with the same objectives and the same space of feasible strategy profiles, namely {(x,y) 2 X Y |8 k 2 [K],gk(x,y) 0}.






Convex-Concave Min-Max Stackelberg Games

Neural Information Processing Systems

Min-max optimization problems (i.e., min-max games) have been attracting a great deal of attention because of their applicability to a wide range of machine learning problems. Although significant progress has been made recently, the literature to date has focused on games with independent strategy sets; little is known about solving games with dependent strategy sets, which can be characterized as min-max Stackelberg games. We introduce two first-order methods that solve a large class of convex-concave min-max Stackelberg games, and show that our methods converge in polynomial time. Min-max Stackelberg games were first studied by Wald, under the posthumous name of Wald's maximin model, a variant of which is the main paradigm used in robust optimization, which means that our methods can likewise solve many convex robust optimization problems. We observe that the computation of competitive equilibria in Fisher markets also comprises a min-max Stackelberg game. Further, we demonstrate the efficacy and efficiency of our algorithms in practice by computing competitive equilibria in Fisher markets with varying utility structures. Our experiments suggest potential ways to extend our theoretical results, by demonstrating how different smoothness properties can affect the convergence rate of our algorithms.



Convex-Concave Min-Max Stackelberg Games

arXiv.org Artificial Intelligence

Min-max optimization problems (i.e., min-max games) have been attracting a great deal of attention because of their applicability to a wide range of machine learning problems. Although significant progress has been made recently, the literature to date has focused on games with independent strategy sets; little is known about solving games with dependent strategy sets, which can be characterized as min-max Stackelberg games. We introduce two first-order methods that solve a large class of convex-concave min-max Stackelberg games, and show that our methods converge in polynomial time. Min-max Stackelberg games were first studied by Wald, under the posthumous name of Wald's maximin model, a variant of which is the main paradigm used in robust optimization, which means that our methods can likewise solve many convex robust optimization problems. We observe that the computation of competitive equilibria in Fisher markets also comprises a min-max Stackelberg game. Further, we demonstrate the efficacy and efficiency of our algorithms in practice by computing competitive equilibria in Fisher markets with varying utility structures. Our experiments suggest potential ways to extend our theoretical results, by demonstrating how different smoothness properties can affect the convergence rate of our algorithms.